Biological Computing
– Modeling Darwin and Neo-darwinian Concepts
– Modeling and generating plant and animal architecture
– Network properties of organic chemicals, cells, and organisms
– Ecological and parasitic network communities
– Contagion and disease
Social Computing
– Modeling and generating human social networks and systems
– Large graph and network properties
– Sociological and political networks, network communities
– Measures of centrality
– Hieder balance theory
– Traffic and transportation networks
Wisdom of the Crowd
– Identifying Communities
– Games and economies, electronic auctions and markets
– Ranking, Influence, and Recommendations
– Critics and reviewers
– Partnerships and Cross-community Aggregation
– Networks of trust, fraud detection
– Diffusion of ideas, dissemination
Social Network Growth and Evolution
– Internet and web evolution models
– Online social networks, social news, blogs and wiki networks
– Web surveys, internet marketing, computational advertising
– Peer to peer networks, filesharing, bitcoin
Network Analysis and Applied Combinatorics
– Cayley graphs and symmetry group actions
– Isomorphisms and automorphisms
– Planarity and embedding graphs on surfaces
– Graph drawing
– Mazes and labyrinths
– Applications of Burnsides Lemma and Polya Method
– Combinatorial Games
– Gray codes, Latin squares, Permutation Arrays
– Error correcting and network codes
Parallel Computing
– GPGPU Computing
– CUDA Development
– Algorithms
– Interconnection Networks
Discussion
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